- Air: Bypasses armor protection.
- Fire: Deals fire damage (instead of normal damage), and sets targets afire.
- Water: Inflicts slowness (chill).
- Earth: Extra damage.
- Order: Slightly less damage, but inflicts weakness.
- Entropy: Slightly less damage, but inflicts withering.
If fired from a bow with the Infinity enchantment, they have only a 1/3 chance of not being used up.